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Walkthrough 005: castle guardhouse #2

Link gets the sword and shield
Once you have returned to the entrance, return to the wine cellar by heading west. Open the locked door with the Big Key. In the next room, head east and use the floor tile to open the door and get the key. Now head back to the interrogation room.

Head north and open the cell door with the Big Key. Enter the next room and carefully make your way past the guards and spiked floor. You can just walk past the spikes if you walk parallel to the south wall. Open the locked door and get the sword and shield from your uncle.

You use your shield automatically against any attack it can withstand, but only when you're not using your sword. Use your sword with the B-button. Press and hold the B-button to charge your sword and release the button to do a spin-attack.



Now you need to return to the prison warden's room on the lower floor and kill the Chain Trooper there. He will reward you with a small key.
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Three soldiers and a locked cell door
Return to the prison upper floor and head east until you reach a room with three soldiers and a locked cell door. You need to kill all the guards to open the upper doorway.

Kill the blue soldier and use your last key on the locked door and enter the next room.

Kill the soldiers and open the locked cell to save princess Zelda. Before you leave, don't forget to open the chest for some small change.



A suspiciously looking ornament shelf
It's time to return to wine cellar once again and find the big ornament shelf against the wall. Push it from the left. This opens a hidden passage to the sewers which is our escape route.

But... we haven't opened the treasure chest in the guardhouse yet, you say? Unfortunately, the Big Key that we have now, only opens locked doors. You'll actually need another Big Key, which we cannot get to right now, to open the treasure chest.





2B Interrogation Room (click to enlarge)

6 comments:

Rodrigo said...

Nice walkthorugh, and a very well made game.

Rodrigo said...

The only thing I`d complain about it how easy it is to feel lost and without much of an idea of where to go very early on. I don`t know if it was intended, but I'd say early levels should be more intuitive and less intrincate.

Emtu said...

Not only is this part overly complicated and unintuitive, with far too much back and forth required, getting it all done on one set of hearts (even counting the extra one from the church) is way, way too hard for the first quest of the game. The difficulty has killed any motivation I may have had to continue playing, even.

Unknown said...

What's the core engagement of any Zelda game? That's right; repeatedly tapping the D pad to precisely position your wonky hit box and avoid the stupidly place spike traps!

Wyland said...

Please play on emulator... room-by-room save/restore is essential!

Mohd Azary said...

Big Key for open door... Another one just use codes! There are 2 here! 7EF366FF and 7EF367FF

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